![]() In TearRing Saga: Utna Heroes Saga, ☆Brenthunder and ☆Salia Lance function like Brave weapons. Dire Thunder can also be considered a Brave weapon, as it can attack twice before the enemy can retaliate. Lance and Axe can also be used to attack at 2 range, increasing their usefulness. In Fire Emblem: Thracia 776, Master weapons ( Sword, Lance, Axe and Bow) serve as weaker and more fragile, but also more common versions of Brave weapons. Weapons that fit in this category are the Brave Sword, the Brave Axe, the Brave Bow, and the Brave Lance. The best strategy is to save the Brave weapons for the final chapter or strong bosses. Also, the extra attacks will not count towards Weapon EXP. In Fire Emblem: Radiant Dawn, they have 40 durability, but their previous stats remain unchanged. In the GBA games, they have 30 durability and their Might is the equivalent of a Steel sword. The main drawback of Brave weapons is that they wear out and subsequently break much quicker than regular weapons (because of their double usage each turn), and usually have a very high weight. Player attacks twice, enemy attacks twice, player attacks twice more, etc.) If, however, the enemy is also wielding a Brave weapon, the same rules apply for them (e.g. However, if the Brave weapon user is not faster than the opponent, the user will only strike 2 times instead of 1 the user will attack twice (before the enemy counter-attack) and no more. If the user of the Brave weapon is faster than the opponent, the Brave weapon user will strike 4 times instead of 2 the user will attack twice before the enemy counter-attack, then attack twice more after the enemy counter-attack. In Fire Emblem Awakening, Fire Emblem Fates, and Fire Emblem Engage, they require an A-rank to wield. They usually require a B-rank or higher to wield. ![]() ![]() Brave weapons (also known as Hero Weapons) are weapons specifically designed to give the wielder an advantage in combat, allowing the user to always attack more than once, regardless of attack speed.
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