![]() Unlike most games where the mechanics are separate to the story or used to tell the story - here the story was the mechanic. I enjoyed the characters, even though sometimes it did feel they were accepting of a lot of crazy shit happening a little too quickly in certain situations? Or go from one mood to another kinda quickly? But it was never an issue to the point of being jarring. Writing is just overall solid across the board. Sometimes they will just walk together in silence lol. They speak over each other sometimes, they interrupt each other, get distracted, sometimes they will organically continue the conversation where it left off and other times they just won't. ![]() A lot of care was put into making the characters talk n feel like real people, and it certainly shows. Nothing felt unnecessary or tacked on throughout the campaign, and it felt just as long as it needed to be. The controller's rumble was used really well in the radio bits. ![]() There was a lot of optional info for the player to find just by tuning into random stuff in certain places, and whole "static" hazy voices really add to the atmosphere. The additional "radio" mechanic was nothing too special, but again it went with the themes of communication, the backstory of the island, and was also the reason we were the "main character" rather than being some special chosen one with powers lol. Walking n talking is basically the core gameplay here, but unlike other similar games I've played, the talking felt very organically done. I didn't even know its genre before playing - so the game kept surprising me pretty much all the way through, and I wouldn't have had it any other way. This isn't exactly a gameplay-oriented game, but everything it does have in the interactive department seems to be laser-focused on telling the story it wants to tell. I wasn't surprised when I heard the dev mention they had most of the story before the mechanics in his GDC talk - which is the opposite of how games are usually made. Note: Only play this game on a controller with rumble, if you can.ĭon't miss out on this if you enjoy storytelling in games. I’ve played this game numerous times and I thought now is a good time for a replay and an even better time for newcomers to play considering Oxenfree ll is right around the corner…hopefully. It was still a very enjoyable game and I was able to understand the story and the characters, both are very well written. If you're sometimes indecisive (like me) you'll wish for a bit more reaction time.ĭon’t let that stop you from giving this game a chance though. If you’re a speedy reader or react quickly this won’t be a problem for you. Once you pick a dialogue choice you'll interrupt what the currently speaking character is saying so I’m thinking about whether I want to finish hearing what the character has to say or pick a choice too quickly in fear of losing the chance to do so because I was too slow. The game just does not give you enough time to do all that. I would like some time to listen to what the characters are saying, read the dialogue choices, and then interpret what those choices mean. One thing that did bug me is the dialogue choices sometimes faded away too quickly. An unsettling ambiance is felt throughout the game due to the music, it really fits the vibe of the story. Just the way the characters interact with each other feels so real thanks to the voice actors. A catty bitch, goody two shoes, or something in between? Entirely your choice, just know the characters will remember how you treat them which will be reflected in the ending you get. You can pick dialogue choices that shape how you want Alex to be. The gameplay consists of walking, talking, and using a radio to tune into the supernatural world. Alex (who you play as) and her friends work together to figure out what the force is and how to stop it in order to go back home. Doing this unleashes a paranormal force on the island which prevents the group from leaving. ![]() Aside from some tension and drama within the group, all is well until they use a radio to tune into something in a cave. Oxenfree is a supernatural thriller about a group of friends who take a trip to a local island. But soon I shall be so I cannot remember any. "When I was younger, I could remember anything, whether it had happened or not.
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